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Old Sep 07, 2006, 03:47 AM // 03:47   #1
Pre-Searing Cadet
 
Join Date: Oct 2005
Guild: Few Left Standing
Profession: Me/R
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Default Rt/R FYI Note

Not sure if this has been addressed yet, so Im going to address it myself. I've been fiddling around with my nieces factions account until I get my own to find a new build I like. So far, the Rt/R is my favorite. I've only got her to lvl15 so Im not sure how it will fair at higher levels, but it may be worth looking into for those of you who love ranger.

Communing
Beast Mastery
Wilderness Survival

Using Pain and Blood along with your companion pet of choice gives you a small army, adding 3 additional attacking creatures to your party.

Blood Song :: Pain :: Draw Spirit :: Charm Animal :: Comfort Animal :: Poisonous Bite :: Troll :: Winnowing

Now ... The FYI note I was talking about

DRAW SPIRIT WORKS ON RANGER SPIRITS AS WELL AS RITUALIST SPIRITS. Yes, I made this build for the specific purpose of finding out if this is true or not and it is. The only thing I do not like is that you do not have an easy way of targeting your individual spirits or a way to draw all spirits at one time.

Also, keep in mind that with ranger, you also can make a sprint build using storm chaser and run as one, which can be very helpful as well.

Anyway, Im not a scholar of the game by any means, but I thought these were some interesting points and worthy of note.

Have fun!
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Old Sep 07, 2006, 04:18 PM // 16:18   #2
Banned
 
Join Date: May 2005
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Winnowing works with Bloodsong/pain?, that really is all the synergy I see in here.
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Old Sep 07, 2006, 05:52 PM // 17:52   #3
Frost Gate Guardian
 
Join Date: Jul 2006
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Draw spirit works on ranger spirits too? Correct me if I'm wrong, or if this was fixed, but doesn't it just move the spirit and not the spirit's effect?
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Old Sep 07, 2006, 06:22 PM // 18:22   #4
Forge Runner
 
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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The way it works is, the spirit moves by the transfer. The effects are always by the area of effect surrounding the spirit. Thus if the spirit moves, the AoE of the spirit gets moved to the spirit's new location. It makes no sense if the effects stay where the spirit was originally cast, when the spirit moves around. Granted I never tested the spirit transfer spell, but that is what should happen.
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Old Sep 07, 2006, 06:27 PM // 18:27   #5
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Join Date: Nov 2005
Location: Canada
Profession: R/Mo
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Quote:
Originally Posted by Pick Me
The way it works is, the spirit moves by the transfer. The effects are always by the area of effect surrounding the spirit. Thus if the spirit moves, the AoE of the spirit gets moved to the spirit's new location. It makes no sense if the effects stay where the spirit was originally cast, when the spirit moves around. Granted I never tested the spirit transfer spell, but that is what should happen.
it should happen...

But it wasnt happening, dunno if they fixed it... Before you were moving a spirit, the effect wouldnt move at all..
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Old Sep 07, 2006, 10:19 PM // 22:19   #6
Desert Nomad
 
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Guild: The Cult of Doom
Profession: P/
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draw spirit does work like you want. effect stays on the spirit. (tested with destruction)
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Old Sep 08, 2006, 12:43 AM // 00:43   #7
Lion's Arch Merchant
 
Join Date: Aug 2006
Location: Manchester UK
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Quote:
Originally Posted by Horseman Of War
draw spirit does work like you want. effect stays on the spirit. (tested with destruction)
I think the problem is when use on Ranger Nature spirit. Some people tested it and and the effect stay but the spirit moved.

Im not sure if they fixed this bug yet.
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Old Sep 08, 2006, 07:19 AM // 07:19   #8
Furnace Stoker
 
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Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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it's sad, but they haven't
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